Waves e Bosses de Be The Final Boss
Os checkpoints de boss em Be The Final Boss: nome do boss, leitura de HP e o que cada marca de 25 waves libera.
Atualizado em: 2026-07-27
Um checkpoint de boss aparece a cada 25 waves, pelo menos até a wave 250.
Wave 25
BossCrusader Champion
Boss HP 1,600. The wave holds 9 enemies. Regular hero HP at this checkpoint: Swordsman 160, Archer 120; the Elite Swordsman variant carries exactly double the base value at 320. Elite waves drop more Souls.
Wave 50
BossGrand Inquisitor
Boss HP 3,000. The Grand Inquisitor heals itself, so a slow damage race lets it recover — but its active ability charges slowly, which gives you a window. Enemy HP keeps scaling with wave count.
Wave 75
BossRebel Captain
Boss HP 6,440. Elite enemies (e.g. Elite Swordsman at 1,288 HP) fight alongside the boss rather than it arriving alone, so leaks during the fight are the usual cause of a failed run here. 10 enemies in the wave.
Wave 100
BossThief Lord
Boss HP 12,000, confirmed by a nameplate reading 6965 / 12000. An earlier conflicting read of 3,000 is superseded. Clearing wave 100 unlocks 2x speed for free. From this point enemies also spawn from the sides and hop over the walls instead of only following the main lane, so a formation packed on one entrance starts leaking. 10 enemies in the wave. Checkpoints continue every 25 waves — confirmed as far as wave 325.
Wave 125
BossCrusader Champion
Boss HP 13,000. The boss rotation restarts here — Crusader Champion returns from wave 25 with roughly 8x its original HP. Swordsman HP at this wave: 2,400. 10 enemies in the wave.
Wave 150
BossGrand Inquisitor
Boss HP 16,000. Second appearance of the Grand Inquisitor, following the 100-wave rotation. 10 enemies in the wave.
Wave 175
BossRebel Captain
Boss HP 22,000. Second appearance of the Rebel Captain.
Wave 200
BossThief Lord
Boss HP 30,000. Second appearance of the Thief Lord, completing the second full rotation of the four bosses.
Wave 225
BossCrusader Champion
Boss HP around 37,000 — the on-screen figure was partly hidden by effects. Third rotation begins. Archer HP at wave 226: 4,090.
Wave 275
BossRebel Captain
The Rebel Captain returns for a third time, matching the rotation. Its HP bar was legible by name but not by number. Runs have been recorded as far as wave 298 without a fifth boss appearing.
O rodízio de bosses e até onde vão os checkpoints
There are only four bosses and they cycle every 100 waves in the order Crusader Champion (25) → Grand Inquisitor (50) → Rebel Captain (75) → Thief Lord (100), with higher HP each rotation. Checkpoints land every 25 waves and have been confirmed as far as wave 325; recorded runs reach wave 298 without a fifth boss appearing, though that does not prove none exists. Waves 250, 300 and 325 are known checkpoints but no recording has captured their boss nameplates — by the rotation they should be Grand Inquisitor, Thief Lord and Crusader Champion, which is an inference, not an observation.
Guia de waves: monte, teste e ajuste
Use os cards de checkpoint como referência e mude uma peça do seu setup por vez. A leitura de HP dos bosses e os dados de cada unidade podem variar entre runs e versões.
Leia o checkpoint
Comece pela wave de boss observada mais próxima e pelas notas dela. Quando a leitura estiver em conflito ou não confirmada, trate isso como um convite para checar no jogo, não como número fechado.
Teste um gargalo por vez
Descubra se o problema é a linha de frente, o dano, o limite de população ou a arma antes de gastar recurso. Mantenha o resto do setup igual enquanto testa.
Ajuste com dado real
Use o planejador para comparar os dados conhecidos de unidades e armas e salve um layout para revisitar no próximo checkpoint.