Be The Final Boss Weapons Tier List

All 24 Be The Final Boss weapons ranked S to D, with the in-game damage bonus, rarity, and coin price where observed.

Last updated: 2026-09-19

All 24 weapons cross-checked against gameplay footage.

Weapons ranked at a glance

S

Monolith Greatsword, Infernal Greataxe, Steel Colossus, Obsidian Executioner

A

Voidweaver Pincer, Obsidian Cleaver, Runic Shadowblade, Warlord Axe, Silverwind Glaive

B

Glacial Greatsword, Colossal Morningstar, Phantom Glaive, Hollowed Buster, Ironclad Morningstar, Bloodbone Pike, Onyx Broadsword, Crescent Axe

C

Reinforced Halberd, Gilded Longsword, Cobalt Edge, Vanguard Axe

D

Iron Sword, Steel Broadsword, Obsidian Kanabo

All 24 Weapons List

Every weapon in Be The Final Boss with its damage bonus, community tier, rarity, and coin price where a panel screenshot confirmed it.

WeaponTierDMGPrice
Iron Sword
Unverified

The free starter weapon. Very low damage — replace it as soon as anything else is affordable.

D+30
Steel Broadsword
Unverified

A reliable first upgrade from the starter sword with balanced handling; the basic stats fall off quickly.

D+4510
Reinforced Halberd
Unverified

Good reach and durability for early waves, held back by slow attacks; replace it once stronger swords unlock.

C+70400
Gilded Longsword
Unverified

Its damage upgrades give a real power spike early, but it still needs replacing by Obsidian-tier weapons.

C+901,000
Obsidian Kanabo
Unverified

Hits hard but is too heavy and slow, and costs a lot to fully upgrade for what it delivers.

D+1202,000
Glacial Greatsword
Unverified

Strong cleave with freeze effects and solid mid-to-late scaling; the slower swings demand better positioning.

B+1605,000
Colossal Morningstar
Unverified

Massive area damage and heavy hits for crowd control, held back by slow swings and a high upgrade cost.

B+21015,000
Phantom Glaive
Unverified

Safe damage from behind the line with fast sweeps, but noticeably less raw power than endgame weapons.

B+28050,000
Hollowed Buster
Unverified

High burst on single targets, but weaker against dense waves and needs heavier investment.

B+350150.0K
Ironclad Morningstar
Unverified

Heavy hits suited to players willing to trade safety for damage; slow and expensive to fully upgrade.

B+435500.0K
Cobalt Edge
Unverified

Decent speed and damage for mid-game progression, though the stats stay average overall.

C+520
Voidweaver Pincer
Unverified

Late-game option with unique Void effects, good for bursting down elite boss heroes.

A+620
Obsidian Cleaver
Unverified

High damage with strong cleave for groups, and a good upgrade path into the late game.

A+720
Vanguard Axe
Unverified

Solid early damage and reach, but higher-tier weapons outscale it quickly.

C+840
Bloodbone Pike
Unverified

Good poke reach and respectable damage, though it stays niche next to wide-area weapons.

B+960
Onyx Broadsword
Unverified

A decent all-rounder in damage and handling — better treated as a stepping stone than a final pick.

B+1,110
Crescent Axe
Unverified

Balanced damage and speed that carries the mid game, but gets outclassed once Obsidian-tier weapons unlock.

B+1,260
Runic Shadowblade
Unverified

Faster swings with added effects — suits players who prefer quick strikes and staying mobile.

A+1,460
Monolith Greatsword
Unverified

Big damage with the reach to help your frontline, making it a reliable all-rounder for both farming and plugging leaks.

S+1,660
Infernal Greataxe
Unverified

Strong area and single-target damage from its Infernal hits — good for burning down grouped heroes.

S+1,930
Steel Colossus
Unverified

High raw damage that serves as the stepping stone into the top-tier weapons; scales best with unit support behind it.

S+2,200
Warlord Axe
Unverified

Heavy hitter for mid-to-late waves with good crowd control alongside your frontline.

A+2,550
Silverwind Glaive
Unverified

Good reach and sweeping attacks that let you clear waves from a safer position behind your units.

A+2,9003.0B
Obsidian Executioner
Unverified

Highest damage bonus in the game and the definitive endgame pick for clearing late waves and finishing heroes that slip past your line.

S+3,400

DMG values are the in-game weapons panel bonus, read from gameplay footage, and are listed in unlock order. The S-D tier is a third-party community ranking that weighs swing speed, reach, and upgrade cost rather than raw damage, which is why it does not track the DMG column — Obsidian Kanabo ranks D despite out-damaging every C-tier weapon, for example. Rarity and coin price are only filled in where a panel screenshot confirmed them.

How to unlock and pick weapons

Weapons unlock through the Personal branch of the skill tree. Each weapon adds Boss Attack damage — they do not buff your minions. Tier ranks reflect community value per coin spent, not raw damage alone.

Early game (first 50 waves)

Prioritize cheap +DMG weapons you can afford after Population and Coin Income nodes. Obsidian Kanabo ranks D-tier despite high raw damage because its coin cost per point of DPS is poor early on. Unlock the first affordable weapon and test it on the boss wave that stopped you.

Mid game (waves 50–200)

Invest in reach and swing speed before chasing S-tier names. Weapons with confirmed rarity and tier notes in the table below show which picks the community rates A or S. Compare weapon DPS against your unit DPS — if minions do most damage, delay expensive weapons.

Late game (wave 200+)

S-tier weapons like those in the top row of the tier summary become worth the coin cost when boss waves outlast your frontline. Pair weapon upgrades with skill tree Boss Attack nodes and test one change per run using the Wave Planner.

Sources

9 videos

Verification by entry

0 of 24 entries verified in game

  • Iron SwordUnverified
  • Steel BroadswordUnverified
  • Reinforced HalberdUnverified
  • Gilded LongswordUnverified
  • Obsidian KanaboUnverified
  • Glacial GreatswordUnverified
  • Colossal MorningstarUnverified
  • Phantom GlaiveUnverified
  • Hollowed BusterUnverified
  • Ironclad MorningstarUnverified
  • Cobalt EdgeUnverified
  • Voidweaver PincerUnverified
  • Obsidian CleaverUnverified
  • Vanguard AxeUnverified
  • Bloodbone PikeUnverified
  • Onyx BroadswordUnverified
  • Crescent AxeUnverified
  • Runic ShadowbladeUnverified
  • Monolith GreatswordUnverified
  • Infernal GreataxeUnverified
  • Steel ColossusUnverified
  • Warlord AxeUnverified
  • Silverwind GlaiveUnverified
  • Obsidian ExecutionerUnverified
Starts at 2:30YouTube ↗

Weapons panel at 02:30

Video
Starts at 10:03YouTube ↗

Weapons panel detail at 10:03 — Uncommon, 10 COIN

Video
YouTube ↗

Weapons panel detail — Rare, 1,000 coins

Video

Weapons FAQ

How do I unlock weapons in Be The Final Boss?

Advance the Personal branch of the skill tree. Each weapon node costs Coins and unlocks a specific Boss Attack weapon. Open the skill tree in-game to see current costs and prerequisites.

What is the best weapon for free-to-play?

There is no single best weapon for every stage. Early on, buy the cheapest +DMG option after economy nodes. Late game, target S-tier weapons in the table — community rankings weigh damage per coin, not raw numbers alone.

Does weapon damage affect my minions?

No. Weapons only increase your Boss character's attack damage. Minion DPS comes from unit levels, mutations, and Unit Damage skill tree nodes.

Why does a high-DMG weapon rank D-tier?

Tier ranks factor in coin cost, reach, swing speed, and community testing — not just the damage number on the card. A weapon can show high +DMG but rank low if it costs disproportionately more than alternatives.

Should I upgrade weapons or units first?

Units and skill tree nodes usually pay off first because they scale every wave. Upgrade weapons when boss waves specifically outlast your frontline — use the Wave Planner to compare Boss Attack investment against another unit slot.