Blood Spirits Guide: The Drop Line After the Bloodmoon Boss
There is one thing the game prints about Blood Spirits and this page is built around it: the green centre-screen line “Bloodmoon Boss defeated! +10 Blood Spirits”. Every number below was read from frames of a single recording reviewed on 2026-10-06, and the page shows the run state the line appears in. What Blood Spirits buy, how often the Bloodmoon Boss shows up and whether a balance carries between sessions are never displayed in that footage, so they stay unknown here rather than guessed.
The line, the amount, and where in the run it lands
In one 12-minute recording the game prints “Bloodmoon Boss defeated! +10 Blood Spirits” four times — at roughly 283–285 s, 291–293 s, 325–328 s and 395–398 s — and every one of them carries +10. The first lands on wave 31 with the HUD reading “5 left 0/5 Next Checkpoint: 50”; the last lands on the wave-90 clear with “Next Checkpoint: 100”. The player's Coins and Souls counters climb across those same frames (221,077 Coins at the first line, 286,814 at the third, 755,977 by the wave-150 checkpoint clear) while the castle sits at 8173 / 8173. The recording never shows a Blood Spirits counter, a shop, an exchange or a drop rate, and after 398 s the line does not appear again even though the run continues for another five and a half minutes — that gap is reported as a gap, not explained.
Source footage and review date
Every frame here was extracted at native resolution from “CLEARING CHECKPOINT 150 in Roblox Be the Final Boss! (Farming Blood Souls)” by Robogamix (12:24; uploaded 2026-10-06; 11 views when reviewed, and eye-checked on 2026-10-06). This channel had not been reviewed on this site before and the upload was hours old, so treat it as a new, low-view third-party source. It is observation of someone else's gameplay, not official documentation, and the upload carries no subtitles and no auto-captions at all, and a local speech-recognition pass across the full 12:24 audio track returns no speech — only background music — so there is no narration to quote and every fact was read off the picture. One wording conflict is worth stating plainly: the creator's own title calls this “Farming Blood Souls”, while the line the game prints says Blood Spirits. This page follows the on-screen wording and treats the title as the creator's phrasing, not as a second currency. What the footage never shows: what Blood Spirits are spent on, any shop, counter or exchange for them, any drop rate or spawn schedule for the Bloodmoon Boss, whether the amount or the balance persists between sessions, or whether the “Bloodmoon Boss” named in the announcement is the enemy whose health plate reads “Abyssal Colossus…”. The run is followed to its end: the last wave HUD before the defeat reads “Next Checkpoint: 175”, and the defeat screen replaces that HUD, so anything past wave 175 stays unknown. No shipped frame carries a facecam, a channel logo, a watermark or a burned-in caption.
Robogamix — CLEARING CHECKPOINT 150 in Roblox Be the Final Boss! (Farming Blood Souls) 😈🔥From the kill to the +10 line, frame by frame
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The line the game actually prints
A green line crosses the middle of the screen: “Bloodmoon Boss defeated! +10 Blood Spirits.” That is the whole announcement — no icon, no currency bar, no follow-up toast. The frame shipped above is the first sighting in the recording, at wave 31, with the HUD reading “5 left 0/5 Next Checkpoint: 50” and “Wave 50: Grand Inquisitor” underneath. The same sentence appears four times between 283 s and 398 s and prints +10 every time, which is the only amount this page has evidence for.

The only Blood Spirits amount the recording ever prints: +10, straight after a Bloodmoon Boss dies at wave 31. Watch at 4:45 - 2
What is on screen just before it
A second earlier the wave is down to its last enemy: the HUD reads “1 left 4/5” on wave 30, and that enemy carries a health plate reading “Abyssal Colossus…” at 2992 / 4055. The recording never shows a plate that says Bloodmoon Boss, and it never shows a spawn effect or an arrival banner for one, so whether the two names point at the same enemy is left open. What the frame does show is the kill that immediately precedes the +10 line.

Nothing on screen calls this enemy the Bloodmoon Boss — that is exactly what the footage leaves open. Watch at 4:42 - 3
Same +10 under a minute later, stacked with drops
At wave 61 the identical line is back, and this time it sits at the top of a stack: “Picked up Uncommon Fusion Shard.” and “Picked up Forge Stone.” appear directly under it in the same frame. Nothing on screen says those three lines are related — the shard and the stone are ordinary drops with no stated frequency, and the recording never labels the Blood Spirits line as a drop rather than a fixed kill reward. The Coins counter reads 286,814 here, up from 216,532 about 45 seconds earlier.

The same +10 less than a minute later, and this time it lands with two other pickup lines instead of on its own. Watch at 5:27 - 4
The Bloodmoon Hunt quest that completes in the same run
Five seconds before that third line, the same run finishes a quest reading “Quest complete: Bloodmoon Hunt: 300 Heroes (+400 XP)” at wave 55, with the HUD on “5 left 0/5 Next Checkpoint: 75”. It is the only frame in the recording that attaches the word Bloodmoon to a hunt, and it counts Heroes rather than bosses. The banner names XP as its payout, so nothing here claims the quest hands out Blood Spirits.

The hunt this run belongs to has its own quest line, and the banner pays XP rather than Blood Spirits. Watch at 5:20 - 5
How far the run gets, and where the line stops
After the last +10 at 395–398 s the recording keeps going for another 340 seconds. At 599 s the screen shows “CHECKPOINT CLEAR — Wave 150 cleared. Next run starts at Wave 151.” with “Next Checkpoint: Wave 175” and 755,977 Coins on the counter, and about two minutes later the recording ends on a DEFEATED screen whose last wave HUD had read “Next Checkpoint: 175”. No Blood Spirits line appears in any of those later frames. Whether the boss stopped spawning, whether the announcement is suppressed at that depth or whether the kills simply were not captured is not shown, so this page reports the gap and leaves the reason unknown.

By the checkpoint-150 clear the Blood Spirits line has been off screen for about 200 seconds, and the run keeps going. Watch at 9:59