Infernal Warden
Build Tips
No tier-list entry for this unit yet — see the Tier List for ranked picks and build tags.
Active Ability
Infernal Ring
Mutation Variants
| Variant | ATK | HP |
|---|---|---|
| Base | 1,260 | 5,220 |
| Shiny | 1,638 | 6,786 |
| Cursed | 2,520 | 10,440 |
| Demonic | 3,150 | 13,050 |
Mutations only change ATK and HP — abilities and Range are unchanged.
Related Tools
Sources
2 videos
Verification by entry
0 of 1 entries verified in game
- Infernal WardenUnverified
Events & Updates panel (shipped on /guides/new-units-update) lists Imperial Vanguard and Infernal Warden as Update 4 raid-exclusive units earned from first raid clears; channel capture without verified upload date — existence corroboration only, no stats
Update 5 tier-list video by Arcade Ranker (transcript read and contact sheets eye-reviewed 2026-09-20); channel capture without verified upload date, so values stay reported-only. Its S-tier segment corroborates the 5,220 base HP and the Infernal Ring multi-target burn worth 140% of attack over its full duration, and reports a five range — the HP figure now has two independent reported sources
Unit FAQ
Do mutations change this unit's abilities?
No. Mutations only multiply ATK and HP — active abilities, passives, and Range stay the same. A Cursed or Demonic copy hits harder and survives longer but keeps the same skill set. See the mutation variant table above for exact numbers.
What does population Cost mean on the unit card?
Population Cost is the number of slots this minion consumes when deployed. Your total slots come from Skill Tree nodes like Population I and II. A two-slot support like Cursed Acolyte needs Population II unlocked before you can field it.
When should I spend Souls on this unit?
Spend Souls on units already in your active layout — not bench picks. Cheap starters (1–10 Souls) are fine to buy directly. For expensive units, batch mutation rolls during Cursed Moon when odds double, and compare DPS per population Cost in the Unit Value Calculator before committing.