Doomfist
Build Tips
Added in Update 2. An off-tank that hits like a DPS — Overdrive grants +60% ATK and +60% attack speed at no cost, while Battle Recovery heals on every hit dealt. On the hardest stages he is often more valuable than Demon Lord thanks to the built-in lifesteal.
Best for
Melee Tips
- Melee units need frontline coverage; without a guard they take hero focus fire and die quickly.
- Check Range before placement — short-range melees belong one tile behind the entrance cluster.
- Prioritize ATK and HP mutations on melees you keep in your active layout past wave 100.
Active Ability
Overdrive
Gain +60% ATK and +60% ATK SPD for 3s. No cost.
Passives
Battle Recovery
After dealing damage: Restore 80 HP + 30% ATK.
Mutation Variants
| Variant | ATK | HP |
|---|---|---|
| Base | 900 | 4,050 |
| Shiny | 1,170 | 5,265 |
| Cursed | 1,800 | 8,100 |
| Demonic | 2,250 | 10,125 |
Mutations only change ATK and HP — abilities and Range are unchanged.
Related Tools
Sources
Verification by entry
0 of 1 entries verified in game
- DoomfistUnverified
Update 2 game description names Doomfist as the new unit; no stats given
Unit FAQ
Do mutations change this unit's abilities?
No. Mutations only multiply ATK and HP — active abilities, passives, and Range stay the same. A Cursed or Demonic copy hits harder and survives longer but keeps the same skill set. See the mutation variant table above for exact numbers.
What does population Cost mean on the unit card?
Population Cost is the number of slots this minion consumes when deployed. Your total slots come from Skill Tree nodes like Population I and II. A two-slot support like Cursed Acolyte needs Population II unlocked before you can field it.
When should I spend Souls on this unit?
Spend Souls on units already in your active layout — not bench picks. Cheap starters (1–10 Souls) are fine to buy directly. For expensive units, batch mutation rolls during Cursed Moon when odds double, and compare DPS per population Cost in the Unit Value Calculator before committing.