Oleadas y jefes de Be The Final Boss
Los checkpoints de jefe en Be The Final Boss: qué jefe toca, cuánto HP se le leyó y qué desbloquea cada marca de 25 oleadas.
Última actualización: 2026-07-27
Cada 25 oleadas hay un checkpoint con jefe, al menos hasta la oleada 250.
Oleada 25
JefeCrusader Champion
Boss HP 1,600. The wave holds 9 enemies. Regular hero HP at this checkpoint: Swordsman 160, Archer 120; the Elite Swordsman variant carries exactly double the base value at 320. Elite waves drop more Souls.
Oleada 50
JefeGrand Inquisitor
Boss HP 3,000. The Grand Inquisitor heals itself, so a slow damage race lets it recover — but its active ability charges slowly, which gives you a window. Enemy HP keeps scaling with wave count.
Oleada 75
JefeRebel Captain
Boss HP 6,440. Elite enemies (e.g. Elite Swordsman at 1,288 HP) fight alongside the boss rather than it arriving alone, so leaks during the fight are the usual cause of a failed run here. 10 enemies in the wave.
Oleada 100
JefeThief Lord
Boss HP 12,000, confirmed by a nameplate reading 6965 / 12000. An earlier conflicting read of 3,000 is superseded. Clearing wave 100 unlocks 2x speed for free. From this point enemies also spawn from the sides and hop over the walls instead of only following the main lane, so a formation packed on one entrance starts leaking. 10 enemies in the wave. Checkpoints continue every 25 waves — confirmed as far as wave 325.
Oleada 125
JefeCrusader Champion
Boss HP 13,000. The boss rotation restarts here — Crusader Champion returns from wave 25 with roughly 8x its original HP. Swordsman HP at this wave: 2,400. 10 enemies in the wave.
Oleada 150
JefeGrand Inquisitor
Boss HP 16,000. Second appearance of the Grand Inquisitor, following the 100-wave rotation. 10 enemies in the wave.
Oleada 175
JefeRebel Captain
Boss HP 22,000. Second appearance of the Rebel Captain.
Oleada 200
JefeThief Lord
Boss HP 30,000. Second appearance of the Thief Lord, completing the second full rotation of the four bosses.
Oleada 225
JefeCrusader Champion
Boss HP around 37,000 — the on-screen figure was partly hidden by effects. Third rotation begins. Archer HP at wave 226: 4,090.
Oleada 275
JefeRebel Captain
The Rebel Captain returns for a third time, matching the rotation. Its HP bar was legible by name but not by number. Runs have been recorded as far as wave 298 without a fifth boss appearing.
La rotación de jefes y hasta dónde llegan los checkpoints
There are only four bosses and they cycle every 100 waves in the order Crusader Champion (25) → Grand Inquisitor (50) → Rebel Captain (75) → Thief Lord (100), with higher HP each rotation. Checkpoints land every 25 waves and have been confirmed as far as wave 325; recorded runs reach wave 298 without a fifth boss appearing, though that does not prove none exists. Waves 250, 300 and 325 are known checkpoints but no recording has captured their boss nameplates — by the rotation they should be Grand Inquisitor, Thief Lord and Crusader Champion, which is an inference, not an observation.
Guía de oleadas: arma, prueba y ajusta
Usa las tarjetas de checkpoint como referencia y después cambia una sola cosa de tu setup por vez. El HP de los jefes y los datos de cada unidad pueden variar entre partidas y versiones.
Lee el checkpoint
Arranca por la oleada de jefe más cercana que tengamos registrada y sus notas. Si algún dato no coincide o está sin verificar, tómalo como señal para comprobarlo en el juego, no como un número fijo.
Prueba un solo cuello de botella
Antes de gastar recursos, define qué está fallando: tu línea de frente, el daño, el límite de población o tu arma. Deja el resto del setup igual mientras pruebas.
Ajusta con datos reales
Usa el planificador para comparar los datos conocidos de unidades y armas, y guarda una build a la que puedas volver en el siguiente checkpoint.