Be The Final Boss Armor Tier List

Todas las armaduras de Be The Final Boss clasificadas de S a D, con el bono de defensa del juego, la rareza y el precio en Coins cuando se han observado.

Última actualización: 2026-08-08

27 armaduras verificadas contra grabaciones de gameplay.

Armaduras clasificadas de un vistazo

S

Void Knight Helm, Void Knight Body, Void Knight Guard, Hellfire Mantle Helm, Hellfire Mantle Body, Hellfire Mantle Guard, Juggernaut Helm, Royal Paladin Body, Royal Paladin Guard

A

Juggernaut Body, Juggernaut Guard, Royal Paladin Helm, Emerald Mantle Helm, Emerald Mantle Body, Emerald Mantle Guard, Amethyst Gladiator Helm, Amethyst Gladiator Body, Amethyst Gladiator Guard

B

Golden Bastion Helm, Golden Bastion Body, Golden Bastion Guard, Obsidian Plate Helm, Obsidian Plate Body, Obsidian Plate Guard

C

Crimson Vanguard Helm, Crimson Vanguard Body, Crimson Vanguard Guard

ArmaduraTierDEFPrecio
Void Knight Helm

Helm · DMG +75% · Void Drain: each swing heals 12% of damage dealt, up to 2% max HP per swing. · 1,400 Forge Stones.

S
Void Knight Body

Body · HP +130% · Void Drain: each swing heals 12% of damage dealt, up to 2% max HP per swing. · 2,000 Forge Stones.

S
Void Knight Guard

Guard · DMG +25% · HP +70% · Void Drain: each swing heals 12% of damage dealt, up to 2% max HP per swing. · 1,400 Forge Stones.

S
Hellfire Mantle Helm

Helm · DMG +70% · Hellfire Nova: every 4th combo hit unleashes a 12-stud fire nova dealing 30% weapon damage. · Battle Pass.

S
Hellfire Mantle Body

Body · HP +120% · Hellfire Nova: every 4th combo hit unleashes a 12-stud fire nova dealing 30% weapon damage. · Battle Pass.

S
Hellfire Mantle Guard

Guard · DMG +30% · HP +60% · Hellfire Nova: every 4th combo hit unleashes a 12-stud fire nova dealing 30% weapon damage. · Battle Pass.

S
Juggernaut Helm

Helm · DMG +65% · Crushing Finale: 4th combo hit deals +25% damage and launches heroes 50% farther. · 599 Robux full set.

S
Juggernaut Body

Body · HP +105% · Crushing Finale: 4th combo hit deals +25% damage and launches heroes 50% farther. · 599 Robux full set.

A
Juggernaut Guard

Guard · DMG +22% · HP +55% · Crushing Finale: 4th combo hit deals +25% damage and launches heroes 50% farther. · 599 Robux full set.

A
Royal Paladin Helm

Helm · DMG +50% · Last Stand: first drop below 30% HP each battle restores 25% max HP. · 700 Forge Stones.

A
Royal Paladin Body

Body · HP +100% · Last Stand: first drop below 30% HP each battle restores 25% max HP. · 1,000 Forge Stones.

S
Royal Paladin Guard

Guard · DMG +20% · HP +50% · Last Stand: first drop below 30% HP each battle restores 25% max HP. · 700 Forge Stones.

S
Emerald Mantle Helm

Helm · DMG +45% · Verdant Recovery: killing a hero restores 1% max HP, up to once per 0.75s. · 350 Forge Stones.

A
Emerald Mantle Body

Body · HP +90% · Verdant Recovery: killing a hero restores 1% max HP, up to once per 0.75s. · 500 Forge Stones.

A
Emerald Mantle Guard

Guard · DMG +20% · HP +30% · Verdant Recovery: killing a hero restores 1% max HP, up to once per 0.75s. · 350 Forge Stones.

A
Amethyst Gladiator Helm

Helm · DMG +40% · Gladiator Tempo: +10% attack speed. · 180 Forge Stones.

A
Amethyst Gladiator Body

Body · HP +70% · Gladiator Tempo: +10% attack speed. · 240 Forge Stones.

A
Amethyst Gladiator Guard

Guard · DMG +10% · HP +25% · Gladiator Tempo: +10% attack speed. · 180 Forge Stones.

A
Golden Bastion Helm

Helm · DMG +30% · Golden Harvest: +20% Coins from battle rewards. · 120 Forge Stones.

B
Golden Bastion Body

Body · HP +50% · Golden Harvest: +20% Coins from battle rewards. · 160 Forge Stones.

B
Golden Bastion Guard

Guard · DMG +10% · HP +20% · Golden Harvest: +20% Coins from battle rewards. · 120 Forge Stones.

B
Obsidian Plate Helm

Helm · DMG +20% · Obsidian Guard: reduce incoming damage by 8%. · Battle Pass.

B
Obsidian Plate Body

Body · HP +30% · Obsidian Guard: reduce incoming damage by 8%. · Battle Pass.

B
Obsidian Plate Guard

Guard · DMG +5% · HP +10% · Obsidian Guard: reduce incoming damage by 8%. · Battle Pass.

B
Crimson Vanguard Helm

Helm · DMG +10% · Bloodied Fury: when Boss HP is 50% or lower, +15% attack. · 30 Forge Stones.

C
Crimson Vanguard Body

Body · HP +15% · Bloodied Fury: when Boss HP is 50% or lower, +15% attack. · 40 Forge Stones.

C
Crimson Vanguard Guard

Guard · DMG +5% · HP +5% · Bloodied Fury: when Boss HP is 50% or lower, +15% attack. · 30 Forge Stones.

C

9 conjuntos de armaduras (piezas de Casco/Cuerpo/Guarda, 27 en total) del Be The Final Boss Update 2. El sistema de armaduras otorga aumentos porcentuales (Casco sube DMG, Cuerpo sube HP, Guarda sube ambos) más un pasivo por pieza — NO usa una estadística DEF numérica, por lo que defenseBonus de cada entrada queda intencionalmente vacío (la página muestra —). Los precios están en Forge Stones (o Robux/Battle Pass en algunos conjuntos), no en Coins, así que priceCoins queda vacío. Datos corroborados por dos guías independientes (Pro Game Guides 2026-07-29 y All Things How 2026-07-31) que coinciden en cada valor; la wiki de fans bethefinalbossgg.wiki confirma el sistema y la moneda Forge Stones, pero deja los valores en blanco. Los rankings (S/A/B/C) son la tier list comunitaria de Pro Game Guides, por ranura. Sin observación dentro del juego, así que verified=false en todas las entradas.

Sources