Be The Final Boss Update 3: Schedule, Codes & What to Verify
The verified Update 3 schedule for Be The Final Boss, plus a practical tracker for codes, units, tier lists, events, waves, and build impact as the patch goes live.
Обновлено: 2026-07-28
Official Schedule
Roblox's official virtual-events listing for the Apparently Champions experience schedules Update 3 from 2026-07-31 09:00 UTC through 2026-08-07 12:24 UTC. This is a scheduled event window, not proof that every planned feature is already playable. The listing does not publish a unit, code, reward, balance value, or event rule for this update.
- Status: scheduled; in-game confirmation is still pending.
- Official event ID: 1269229939803161261.
- Official source: Roblox virtual-events API for universe 10421154706, host Apparently Champions.
Update 3 Coverage Tracker
| Area | Current evidence | Next check |
|---|---|---|
| Codes | No Update 3 code is in the official schedule listing. | Check the in-game codes board and /codes after launch. |
| Units | No new unit is named by the official listing. | Compare the Units panel before and after the update. |
| Tier List | No official stat or ranking change is published. | Update /tier-list only after observed stats and role changes. |
| Events | The event window is scheduled; rules are not described. | Record the event name, entry condition, duration, and rewards in /events. |
| Waves | No wave, enemy, or drop change is announced. | Run the affected stage and log wave-by-wave observations in /waves. |
| Build Impact | No balance values are available yet. | Re-test recommended builds after verified unit or system changes. |
Post-Launch Verification
- 1Capture the in-game version label and update time.
- 2Check the codes board, then test every new code on /codes.
- 3Record new units, systems, costs, and observed stats without filling unknown fields.
- 4Test event and wave behavior before changing tier-list or build recommendations.
- 5Mark each item as official, observed, reported, or estimate and add the observation date.
Coverage Structure
This page uses the update-page pattern that performs well across Roblox coverage: a concise patch summary followed by dedicated code, unit, tier-list, event, wave, and build sections. The linked pages are the canonical homes for durable data; this page should keep the version context and change log rather than duplicate unverified numbers.