Be The Final Boss Wave 100 and Beyond: What a Deep Run Looks Like

The deep run as the footage shows it: wave counter, castle health bar, damage ticks and enemy density, read off two recordings at wave 100 and past wave 800.

Past wave 100 the HUD carries more information than the wave number

Nothing in the courtyard changes at wave 100: the same wave bar, the same checkpoint line, the same castle health bar. What changes is the size of the readouts. In the wave-100 recording the bar reads 'Wave 100', the line under it reads '10 left 0/10 Next Checkpoint: 100', the castle sits at '5785 / 5785' and the run holds 2,394 souls and 174,083 coins. In the wave-800 recording the same bar reads 'Wave 823' with '3 left 5/8 Next Checkpoint: 825' and '1938680 / 1938680', holding 137,344 souls and 217,519,589 coins; by wave 825 the castle bar had fallen to '333440 / 1938680', and 133,440 four seconds later. Neither recording states a maximum wave, so none is claimed here: 825 is simply the highest counter we could read.

Where these frames come from

Two YouTube recordings, both reviewed at native resolution on 2026-09-29 by looking at every frame that ships on this page. Primary: 'Beating Wave 800 in Be The Final Boss | Roblox' by Ryan Miguel E. Adoracion (840s, 797 views, uploaded 2026-07-26), the source of the wave 600 to 838 frames. Donor: 'Beating Wave 100 in Be The Final Boss' by Dracogames (1,981s, 26 views, uploaded 2026-08-01), used for the wave-100 gate frame only. The two uploads show different HUD wording and speed settings ('Friends Booster' at 1x with Auto OFF in the donor, 'Friend Boost' at 2x with Auto ON in the primary), so read those details as belonging to a version rather than to a rule. Neither recording shows spawn or health formulas, drop tables, or a maximum wave.

Ryan Miguel E. Adoracion — Beating Wave 800 in Be The Final Boss | Roblox

The deep run, screen by screen

  1. 1

    Wave 100: the gate, the counter and a full castle bar

    The wave-100 recording opens on the gate itself. The green bar reads 'Wave 100', the line under it reads '10 left 0/10 Next Checkpoint: 100', and the badge above Auto reads 75, so one HUD is showing two different numbers. The castle bar is full at '5785 / 5785' with 2,394 souls and 174,083 coins below it, and the courtyard already holds an enemy line with nameplates. What the badge is counting is never explained on screen; only the wave bar and the checkpoint line move as the wave advances.

    Be The Final Boss wave 100 run with the bar reading Wave 100, 10 left 0/10 Next Checkpoint: 100 and a full 5785 castle health bar
    The 100 gate on the donor recording: the same three HUD slots, a castle bar reading 5,785 and 2,394 souls in the bank. Watch at 32:15
  2. 2

    Wave 823: the same three slots carrying an eight-figure bank

    In the wave-800 recording the bar reads 'Wave 823', the line below reads '3 left 5/8 Next Checkpoint: 825', and the castle bar is still untouched at '1938680 / 1938680'. Souls read 137,344 and coins 217,519,589, with 'Friend Boost +0%' in the corner and Auto ON. The checkpoint line already read 825 back at wave 806 and was still reading 825 at wave 823; what that spacing means, and what clearing a gate changes, is the checkpoints guide's subject, linked below.

    Be The Final Boss deep-run HUD at wave 823 showing 1938680 of 1938680 castle health, 137,344 souls and 217,519,589 coins
    Seven hundred waves later the castle bar is untouched at 1,938,680 while the coin counter has climbed past 217 million. Watch at 13:30
  3. 3

    Wave 800: what changes is volume, not a mechanic

    Density is the difference you can actually see. On this frame the bar reads 'Wave 800' with '1 left 9/10 Next Checkpoint: 800', the courtyard is buried under overlapping nameplates, and the damage ticks read 2,101, 8,310 and 7,652 with a 'CRIT 11480' over them. The castle is still at '1938680 / 1938680'. Nothing on screen suggests the wave changed its rules, only how much arrives at once.

    Be The Final Boss wave 800 courtyard buried under Demonic Skeleton Archer and Skull King nameplates with 2101 and CRIT 11480 damage ticks
    Enemy volume is the visible difference at depth: the attackers arrive as one stacked mass while the bar still reads 1 left. Watch at 10:00
  4. 4

    Wave 819: read the tick sizes, not just the counter

    At this depth the numbers over the fight are the story. This frame reads 'Wave 819' and '3 left 4/7 Next Checkpoint: 825', with damage ticks of 8,701 and 1,455 and heal ticks of 'HEAL 15987' and 'HEAL 2089' sitting over a cluster of nameplates. They are this run's values on this frame, not a target: no frame in either recording shows what sets them.

    Be The Final Boss wave 819 fight where 8701 damage ticks and a 15987 HEAL tick stack over a cluster of Demonic Skull King nameplates
    Damage ticks in the thousands only mean something next to the wave number, and this one is 819, still short of the checkpoint at 825. Watch at 11:40
  5. 5

    Wave 825: a leak reaches the castle

    This is the frame where the castle bar stops being decoration. It reads '333440 / 1938680' with the bar visibly drained, the counter reads '2 left 8/10 Next Checkpoint: 825', and 3,522 damage ticks land beside the castle. Four seconds later in the same recording the bar read 133,440. The recording ends on the next placement screen without showing how that wave finished, so whether the castle held is unknown, and 825 stays the highest counter we could read.

    Be The Final Boss wave 825 with the castle health bar down to 333440 of 1938680 and 3522 damage ticks landing beside the castle
    Leaks do reach the castle this deep in a run: four seconds later on the same recording the bar had fallen to 133,440. Watch at 13:52

Deep-run questions

Related pages